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Ejemplo: cómo hacer un cuadro de chat usando Python
#Server Scriptimport socket
import select
import sys
from thread import*"""The first argument AF_INET is the address domain of the
socket. This is used when we have an Internet Domain with
any two hosts The second argument is the type of socket.
SOCK_STREAM means that data or characters are read in
a continuous flow."""
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,1)# checks whether sufficient arguments have been provided iflen(sys.argv)!=3:print("Correct usage: script, IP address, port number")
exit()# takes the first argument from command prompt as IP address
IP_address =str(sys.argv[1])# takes second argument from command prompt as port number
Port =int(sys.argv[2])"""
binds the server to an entered IP address and at the
specified port number.
The client must be aware of these parameters
"""
server.bind((IP_address, Port))"""
listens for 100 active connections. This number can be
increased as per convenience.
"""
server.listen(100)
list_of_clients =[]defclientthread(conn, addr):# sends a message to the client whose user object is conn
conn.send("Welcome to this chatroom!")whileTrue:try:
message = conn.recv(2048)if message:"""prints the message and address of the
user who just sent the message on the server
terminal"""print("<"+ addr[0]+"> "+ message )# Calls broadcast function to send message to all
message_to_send ="<"+ addr[0]+"> "+ message
broadcast(message_to_send, conn)else:"""message may have no content if the connection
is broken, in this case we remove the connection"""
remove(conn)except:continue"""Using the below function, we broadcast the message to all
clients who's object is not the same as the one sending
the message """defbroadcast(message, connection):for clients in list_of_clients:if clients!=connection:try:
clients.send(message)except:
clients.close()# if the link is broken, we remove the client
remove(clients)"""The following function simply removes the object
from the list that was created at the beginning of
the program"""defremove(connection):if connection in list_of_clients:
list_of_clients.remove(connection)whileTrue:"""Accepts a connection request and stores two parameters,
conn which is a socket object for that user, and addr
which contains the IP address of the client that just
connected"""
conn, addr = server.accept()"""Maintains a list of clients for ease of broadcasting
a message to all available people in the chatroom"""
list_of_clients.append(conn)# prints the address of the user that just connected print(addr[0]+" connected")# creates and individual thread for every user # that connects
start_new_thread(clientthread,(conn,addr))
conn.close()
server.close()#Client Script# Python program to implement client side of chat room. import socket
import select
import sys
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)iflen(sys.argv)!=3:print("Correct usage: script, IP address, port number")
exit()
IP_address =str(sys.argv[1])
Port =int(sys.argv[2])
server.connect((IP_address, Port))whileTrue:# maintains a list of possible input streams
sockets_list =[sys.stdin, server]""" There are two possible input situations. Either the
user wants to give manual input to send to other people,
or the server is sending a message to be printed on the
screen. Select returns from sockets_list, the stream that
is reader for input. So for example, if the server wants
to send a message, then the if condition will hold true
below.If the user wants to send a message, the else
condition will evaluate as true"""
read_sockets,write_socket, error_socket = select.select(sockets_list,[],[])for socks in read_sockets:if socks == server:
message = socks.recv(2048)print(message)else:
message = sys.stdin.readline()
server.send(message)
sys.stdout.write("<You>")
sys.stdout.write(message)
sys.stdout.flush()
server.close()# Server (host) should have the top server script and the clients should have the client script. Both are labelled with a comment
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