Saltar al contenido

ejemplo de código 3D del script de movimiento del jugador Unity 2020

Ejemplo 1: guión de movimiento de unity 3d 2020

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class PlayerController : MonoBehaviour
{
    CharacterController characterController;
    public float MovementSpeed =1;
    public float Gravity = 9.8f;
    private float velocity = 0;
 
    private void Start()
    {
        characterController = GetComponent<CharacterController>();
    }
 
    void Update()
    {
        // player movement - forward, backward, left, right
        float horizontal = Input.GetAxis("Horizontal") * MovementSpeed;
        float vertical = Input.GetAxis("Vertical") * MovementSpeed;
        characterController.Move((Vector3.right * horizontal + Vector3.forward * vertical) * Time.deltaTime);
 
        // Gravity
        if(characterController.isGrounded)
        {
            velocity = 0;
        }
        else
        {
            velocity -= Gravity * Time.deltaTime;
            characterController.Move(new Vector3(0, velocity, 0));
        }
    }
}

Ejemplo 2: unidad de movimiento 3d

using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class playerMovement : MonoBehaviour {     
 public float speed = 25.0F;     
 public float jumpSpeed = 8.0F;      
 public float gravity = 20.0F;     
 private Vector3 moveDirection = Vector3.zero;
 private float turner;     
 private float looker;     
 public float sensitivity = 5;         
 // Use this for initialization     
 void Start () {              
 
 }          
 // Update is called once per frame     
 void Update () {         
      CharacterController controller = GetComponent<CharacterController>();
      // is the controller on the ground?         
      if (controller.isGrounded) {             
      //Feed moveDirection with input.             
      moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
      moveDirection = transform.TransformDirection(moveDirection);
      //Multiply it by speed.
      moveDirection *= speed;
      //Jumping
      if (Input.GetButton("Jump")moveDirection.y = jumpSpeed;                      }         turner = Input.GetAxis ("Mouse X")* sensitivity;         looker = -Input.GetAxis ("Mouse Y")* sensitivity;         if(turner != 0){             //Code for action on mouse moving right             transform.eulerAngles += new Vector3 (0,turner,0);         }         if(looker != 0){             //Code for action on mouse moving right             transform.eulerAngles += new Vector3 (looker,0,0);         }         //Applying gravity to the controller         moveDirection.y -= gravity * Time.deltaTime;         //Making the character move         controller.Move(moveDirection * Time.deltaTime);     } }
¡Haz clic para puntuar esta entrada!
(Votos: 0 Promedio: 0)



Utiliza Nuestro Buscador

Deja una respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *