Mantén la atención ya que en esta reseña vas a hallar el resultado que buscas.Este artículo fue evaluado por nuestros expertos para garantizar la calidad y veracidad de nuestro contenido.
Ejemplo 1: cómo hacer una manipulación de cámara en roblox studio
local player = game.Players.LocalPlayer -- Checks the player it is in.local character = player.Character or player.CharacterAdded:Wait()-- Finds the character but if its not found it waits for it.local camera = workspace.CurrentCamera -- Finds the current camera from the workspace.local RunService = game:GetService("RunService")-- When were going to step the simulation it will go very fast and will make gitters. So we add RunService. If you want it once you can remove this.repeat
camera.CameraType = Enum.CameraType.Scriptable -- Sets the camera to Scriptable.wait()-- Waits for a frame. (0.033 seconds.)until camera.CameraType == Enum.CameraType.Scriptable -- Waits for the camera to be Scriptable.--[[ You can have these 2 types if you want it to run forever or Run it once.
RunService.RenderStepped:Connect(function() -- Steps into each simulation.
camera.CFrame = game.Workspace.CameraPart -- Rename camerapart to your camera.
end)
-- Or you can have this
camera.CFrame = game.Workspace.CameraPart -- Rename camerapart to your camera.
]]--
Ejemplo 2: manipulación de la cámara Roblox
local TweenService = game:GetService("TweenService")local RunService = game:GetService("RunService")local target = workspace:FindFirstChild("Part")-- The object to rotate aroundlocal camera = workspace.CurrentCameracamera.CameraType = Enum.CameraType.Scriptablelocal rotationAngle = Instance.new("NumberValue")local tweenComplete = false local cameraOffset = Vector3.new(0, 10, 12)local rotationTime = 15 -- Time in secondslocal rotationDegrees = 360local rotationRepeatCount = -1 -- Use -1 for infinite repeatslocal lookAtTarget = true -- Whether the camera tilts to point directly at the target local function updateCamera() if not target then return end camera.Focus = target.CFrame local rotatedCFrame = CFrame.Angles(0, math.rad(rotationAngle.Value), 0) rotatedCFrame = CFrame.new(target.Position) * rotatedCFrame camera.CFrame = rotatedCFrame:ToWorldSpace(CFrame.new(cameraOffset)) if lookAtTarget == true then camera.CFrame = CFrame.new(camera.CFrame.Position, target.Position) endend -- Set up and start rotation tweenlocal tweenInfo = TweenInfo.new(rotationTime, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, rotationRepeatCount)local tween = TweenService:Create(rotationAngle, tweenInfo, Value=rotationDegrees)tween.Completed:Connect(function() tweenComplete = trueend)tween:Play() -- Update camera position while tween runsRunService.RenderStepped:Connect(function() if tweenComplete == false then updateCamera() endend)
No se te olvide mostrar esta crónica si te fue de ayuda.
¡Haz clic para puntuar esta entrada!
(Votos: 0 Promedio: 0)