Ejemplo 1: como hacer un juego en Python
# Snake Game
import turtle
import random
import time
score = 0
# screen
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
# Snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
# apple
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
# classes
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
# Keyboard Binding
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
# Mainloop of the game
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()
++
Ejemplo 2: como hacer un juego en Python
#Easy game in python
import random
import time
Passwordlist = ['abc123', '1234', '123456', 'QWERT', 'ASFDJKL;', '0102', '0', '100', '1000', '10000', '123', '2048', '1024', 'JSON', '1234567890']
ans = input('Enter an account name: ')
time.sleep(1)
print('Finding the password for it...')
time.sleep(1)
print(random.choice(Passwordlist)+ ' is the password')
Ejemplo 3: como hacer un juego en Python
# Snake Game
import turtle
import random
import time
score = 0
# screen
screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Snake Game By Atharva")
screen.tracer(0)
# Snake
snake = turtle.Turtle()
snake.shape("square")
snake.color("green")
snake.penup()
snake_pos = "None"
# apple
apple = turtle.Turtle()
apple.shape("circle")
apple.color("red")
apple.penup()
apple.goto(0, 100)
# classes
class SnakeMovements:
y = 0
x = 0
snpos = snake_pos
snpos = None
def main(self):
if self.snpos == "up":
self.y = snake.ycor()
snake.sety(self.y + 15)
if self.snpos == "down":
self.y = snake.ycor()
snake.sety(self.y - 15)
if self.snpos == "right":
self.x = snake.xcor()
snake.setx(self.x + 15)
if self.snpos == "left":
self.x = snake.xcor()
snake.setx(self.x - 15)
def SnakeUp(self):
self.snpos = "up"
def SnakeDown(self):
self.snpos = "down"
def SnakeRight(self):
self.snpos = "right"
def SnakeLeft(self):
self.snpos = "left"
instanceVar = SnakeMovements()
# Keyboard Binding
screen.listen()
screen.onkeypress(instanceVar.SnakeUp, "Up")
screen.onkeypress(instanceVar.SnakeDown, "Down")
screen.onkeypress(instanceVar.SnakeRight, "Right")
screen.onkeypress(instanceVar.SnakeLeft, "Left")
# Mainloop of the game
while True:
if snake.distance(apple) < 20:
score += 1
print(score)
applex = random.randint(-290, 290)
appley = random.randint(-290, 290)
apple.goto(applex, appley)
time.sleep(0.1)
instanceVar.main()
screen.update()
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