Saltar al contenido

cómo hacer tic tac toe en el ejemplo de código de Python

Luego de de esta extensa recopilación de información pudimos resolver esta incógnita que suelen tener muchos los lectores. Te ofrecemos la solución y nuestro objetivo es servirte de mucha apoyo.

Ejemplo 1: cómo codificar un juego de tic tac toe con ai python

#Tic Tac Toe game in python by techwithtim

board = [' ' for x in range(10)]

def insertLetter(letter, pos):
    board[pos] = letter

def spaceIsFree(pos):
    return board[pos] == ' '

def printBoard(board):
    print('   |   |')
    print(' ' + board[1] + ' | ' + board[2] + ' | ' + board[3])
    print('   |   |')
    print('-----------')
    print('   |   |')
    print(' ' + board[4] + ' | ' + board[5] + ' | ' + board[6])
    print('   |   |')
    print('-----------')
    print('   |   |')
    print(' ' + board[7] + ' | ' + board[8] + ' | ' + board[9])
    print('   |   |')
    
def isWinner(bo, le):
    return (bo[7] == le and bo[8] == le and bo[9] == le) or (bo[4] == le and bo[5] == le and bo[6] == le) or(bo[1] == le and bo[2] == le and bo[3] == le) or(bo[1] == le and bo[4] == le and bo[7] == le) or(bo[2] == le and bo[5] == le and bo[8] == le) or(bo[3] == le and bo[6] == le and bo[9] == le) or(bo[1] == le and bo[5] == le and bo[9] == le) or(bo[3] == le and bo[5] == le and bo[7] == le)

def playerMove():
    run = True
    while run:
        move = input('Please select a position to place an 'X' (1-9): ')
        try:
            move = int(move)
            if move > 0 and move < 10:
                if spaceIsFree(move):
                    run = False
                    insertLetter('X', move)
                else:
                    print('Sorry, this space is occupied!')
            else:
                print('Please type a number within the range!')
        except:
            print('Please type a number!')
            

def compMove():
    possibleMoves = [x for x, letter in enumerate(board) if letter == ' ' and x != 0]
    move = 0

    for let in ['O', 'X']:
        for i in possibleMoves:
            boardCopy = board[:]
            boardCopy[i] = let
            if isWinner(boardCopy, let):
                move = i
                return move

    cornersOpen = []
    for i in possibleMoves:
        if i in [1,3,7,9]:
            cornersOpen.append(i)
            
    if len(cornersOpen) > 0:
        move = selectRandom(cornersOpen)
        return move

    if 5 in possibleMoves:
        move = 5
        return move

    edgesOpen = []
    for i in possibleMoves:
        if i in [2,4,6,8]:
            edgesOpen.append(i)
            
    if len(edgesOpen) > 0:
        move = selectRandom(edgesOpen)
        
    return move

def selectRandom(li):
    import random
    ln = len(li)
    r = random.randrange(0,ln)
    return li[r]
    

def isBoardFull(board):
    if board.count(' ') > 1:
        return False
    else:
        return True

def main():
    print('Welcome to Tic Tac Toe!')
    printBoard(board)

    while not(isBoardFull(board)):
        if not(isWinner(board, 'O')):
            playerMove()
            printBoard(board)
        else:
            print('Sorry, O's won this time!')
            break

        if not(isWinner(board, 'X')):
            move = compMove()
            if move == 0:
                print('Tie Game!')
            else:
                insertLetter('O', move)
                print('Computer placed an 'O' in position', move , ':')
                printBoard(board)
        else:
            print('X's won this time! Good Job!')
            break

    if isBoardFull(board):
        print('Tie Game!')

while True:
    answer = input('Do you want to play again? (Y/N)')
    if answer.lower() == 'y' or answer.lower == 'yes':
        board = [' ' for x in range(10)]
        print('-----------------------------------')
        main()
    else:
        break

Ejemplo 2: pitón tic tac toe

def slant_check(matrix,P1,P2):
    empty_lst1 = []
    empty_lst2= []
    lst1 = []
    lst2 = []
    x = len(matrix)
    v = len(matrix) - 1
    t = 0 
    g = 0
    n = True
    while n:
        for i in range(x):
            if matrix[i][i] == P1 or matrix[t][i] == P1:
                empty_lst1.append(matrix[i][i])
            if matrix[i][i] == P2 or matrix[t][i] == P2:
                empty_lst2.append(matrix[i][i])
        while v >= g:
            if matrix[g][v] == P1:
                lst1.append(matrix[g][v]) 
            if matrix[g][v] == P2:
                lst2.append(matrix[g][v])
            t -= 1
            v -= 1
            g += 1
        if len(empty_lst1) == x:
            return True
        if len(empty_lst2) == x:
            return True
        if len(lst1) == x:
            return True
        if len(lst2) == x:
            return True
        return False
def vertical_check(lst,P1,P2):
    for i in range(len(lst) - 2):
        for j in range(len(lst)):
            if lst[i][j] == P1 and lst[i + 1][j] == P1 and lst[i + 2][j] == P1:
                return True
            if lst[i][j] == P2 and lst[i + 1][j] == P2 and lst[i + 2][j] == P2:
                return True
            
    return False
def horizontal_check(lst,P1,P2):
    for i in range(len(lst)):
        for j in range(len(lst) - 2):
            if lst[i][j]== P1 and lst[i][j + 1]== P1 and lst[i][j + 2]== P1 :
                return True
            if lst[i][j]== P2 and lst[i][j + 1]== P2 and lst[i][j + 2]== P2 :
                return True
    return False
def find_grid2(place,lst):
    for i in range(len(lst)):
        for j in range(len(lst[i])):
            if place == lst[i][j]:
                return lst.index(lst[i])

def find_grid1(place,lst):
    for i in range(len(lst)):
        for j in range(len(lst[i])):
            if place == lst[i][j]:
                return lst[i].index(place)
            
def print_lst(lst):
    for i in range(len(lst)):
        for j in range(len(lst[i]) - 2):
            print(lst[i][j],'|', lst[i][j + 1],'|', lst[i][j + 2])
            print('----------')
def tic_tac_toe():
    lst = [[1,2,3],
           [4,5,6],
           [7,8,9]]
    P1 = 0
    P2 = 0
    counter_loop = 0
    _ = 0 
    new_lst = [1,2]
    while True:
        P1 = input('Player1 select "x" or "o" ? (Type in x or o):n').lower()
        if P1 == 'x':
            print('Player2 is now "o"!n')
            P2 = 'o'
            break
        if P1 == 'o':
            print('Player2 is now "x"!n')
            P2 = 'x'
            break
        else:
            print('Try Againn')
    print_lst(lst)
    while _ < len(lst): 
        for i in range(len(lst[_])):
            if counter_loop == 9:
                print("Tie!")
                break
            place_grid1 = input('Where would Player 1 like to place? : ')
            if int(place_grid1) >= 10 or int(place_grid1) <= 0:
                print('Try Again')
                place_grid1 = input('Where would Player 1 like to place? : ')
                break
            place_grid = int(place_grid1)
            counter_loop += 1
            inner_index1 = find_grid1(place_grid,lst)
            outer_index1 = find_grid2(place_grid,lst)
            lst[outer_index1][inner_index1] = P1
            print_lst(lst)
            if horizontal_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if vertical_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if slant_check(lst,P1,P2) == True:
                print("Player 1 wins!!")
                counter_loop = 9 
                break
            if counter_loop == 9:
                print("Tie!")
                break
            place_grid2 = input('Where would Player 2 like to place? : ')
            if int(place_grid2) >= 10 or int(place_grid2) <=0:
                print('Try Again')
                place_grid2 = input('Where would Player 2 like to place? : ')
                break
            place_gridy = int(place_grid2)
            counter_loop += 1
            inner_index2 = find_grid1(place_gridy,lst)
            outer_index2 = find_grid2(place_gridy,lst)
            lst[outer_index2][inner_index2] = P2
            print_lst(lst)
            if horizontal_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if vertical_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if slant_check(lst,P1,P2) == True:
                print("Player 2 wins!!")
                counter_loop = 9 
                break
            if counter_loop == 9:
                print("Tie!")
                break        
        if counter_loop == 9:
            break
        
        _ += 1

    
tic_tac_toe()

Ejemplo 3: tic tac toe python easy

def tic_tac_toe():
    board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
    end = False
    win_commbinations = ((0, 1, 2), (3, 4, 5), (6, 7, 8), (0, 3, 6), (1, 4, 7), (2, 5, 8), (0, 4, 8), (2, 4, 6))

    def draw():
        print(board[0], board[1], board[2])
        print(board[3], board[4], board[5])
        print(board[6], board[7], board[8])
        print()

    def p1():
        n = choose_number()
        if board[n] == "X" or board[n] == "O":
            print("nYou can't go there. Try again")
            p1()
        else:

             board[n] = "X"
           
    def p2():
        n = choose_number()
        if board[n] == "X" or board[n] == "O":
            print("nYou can't go there. Try again")
            p2()
        else:
            board[n] = "O"

    def choose_number():
        while True:
            while True:
                a = input()
                try:
                    a  = int(a)
                    a -= 1
                    if a in range(0, 9):
                        return a
                    else:
                        print("nThat's not on the board. Try again")
                        continue
                except ValueError:
                   print("nThat's not a number. Try again")
                   continue

    def check_board():
        count = 0
        for a in win_commbinations:
            if board[a[0]] == board[a[1]] == board[a[2]] == "X":
                print("Player 1 Wins!n")
                print("Congratulations!n")
                return True

            if board[a[0]] == board[a[1]] == board[a[2]] == "O":
                print("Player 2 Wins!n")
                print("Congratulations!n")
                return True
        for a in range(9):
            if board[a] == "X" or board[a] == "O":
                count += 1
            if count == 9:
                print("The game ends in a Tien")
                return True

    while not end:
        draw()
        end = check_board()
        if end == True:
            break
        print("Player 1 choose where to place a cross")
        p1()
        print()
        draw()
        end = check_board()
        if end == True:
            break
        print("Player 2 choose where to place a nought")
        p2()
        print()

    if input("Play again (y/n)n") == "y":
        print()
        tic_tac_toe()

tic_tac_toe()

Ejemplo 4: programa para tic tac toe en python

board = ['-', '-', '-',
         '-', '-', '-',
         '-', '-', '-']
gameplay = [1, 0, 1, 0, 1, 0, 1, 0, 1]
def display_board():
    print(board[0] + '|' + board[1] + '|' + board[2])
    print(board[3] + '|' + board[4] + '|' + board[5])
    print(board[6] + '|' + board[7] + '|' + board[8])

def win_check():
    # Row Check
    for col in range(7):
        if board[col] is board[col+1] is board[col+2] == 'X':
            print('You win')
            return True
        if board[col] is board[col+1] is board[col+2] == 'O':
            print('You win')
            return True

    # Column Check
    for row in range(3):
        if board[row] is board[row+3] is board[row+6] == 'X':
            print('You win')
            return True
        if board[row] is board[row+3] is board[row+6] == 'O':
            print('You win')
            return True

    # Diagonal Check
    dia = 0
    if board[dia] is board[dia+4] is board[dia+8] == 'X':
        print('You win')
        display_board()
        return True
    elif board[dia] is board[dia+4] is board[dia+8] == 'O':
        print('You win')
        display_board()
        return True
    dia = 2
    if board[dia] is board[dia+2] is board[dia+4] == 'X':
        print('You win')
        display_board()
        return True
    elif board[dia] is board[dia+2] is board[dia+4] == 'O':
        print('You win')
        display_board()
        return True

def play_game():
    i = 0
    if gameplay[i] == 1:
        board[val] = 'X'
        gameplay.pop(i)
        res = win_check()
        if res is True:
            return True
        else:
            display_board()
            inval()
    else:
        board[val] = 'O'
        gameplay.pop(i)
        res = win_check()
        if res is True:
            return True
        else:
            display_board()
            inval()


def inval():
    global val
    val = int(input('Choose the values from 0 to 8'))
    try:
        if val<=8 and val>=0:
            for item in range(9):
                if item == val:
                    res = play_game()
                    if res is True:
                        break
                    break
        else:
            print('Enter Valid Input!!!!')
            inval()

    except TypeError:
        print('Enter Valid Input!!!!')
        inval()



display_board()
inval()

Ejemplo 5: cómo hacer tic tac toe en python

# Python Program for simple Tic Tac Toe

board = ["-", "-", "-",
         "-", "-", "-",
         "-", "-", "-"]

game_still_going = True

winner = None

current_player = "X"

def play_game():

    display_board()

    while game_still_going:
        handle_turn(current_player)
        check_if_game_over()
        flip_player()
    if winner == "X" or winner == "O":
        print(winner + " won.")
    elif winner is None:
        print("Tie.")

def display_board():
    print("n")
    print(board[0] + " | " + board[1] + " | " + board[2] + "     1 | 2 | 3")
    print(board[3] + " | " + board[4] + " | " + board[5] + "     4 | 5 | 6")
    print(board[6] + " | " + board[7] + " | " + board[8] + "     7 | 8 | 9")
    print("n")

def handle_turn(player):
    print(player + "'s turn.")
    position = input("Choose a position from 1-9: ")


    valid = False
    while not valid:
        while position not in ["1", "2", "3", "4", "5", "6", "7", "8", "9"]:
            position = input("Choose a position from 1-9: ")
        position = int(position) - 1
        if board[position] == "-":
            valid = True
        else:
            print("You can't go there. Go again.")
    board[position] = player
    display_board()

def check_if_game_over():
    check_for_winner()
    check_for_tie()

def check_for_winner():
    global winner
    row_winner = check_rows()
    column_winner = check_columns()
    diagonal_winner = check_diagonals()
    if row_winner:
        winner = row_winner
    elif column_winner:
        winner = column_winner
    elif diagonal_winner:
        winner = diagonal_winner
    else:
        winner = None

def check_rows():
    global game_still_going
    row_1 = board[0] == board[1] == board[2] != "-"
    row_2 = board[3] == board[4] == board[5] != "-"
    row_3 = board[6] == board[7] == board[8] != "-"
    if row_1 or row_2 or row_3:
        game_still_going = False
    if row_1:
        return board[0]
    elif row_2:
        return board[3]
    elif row_3:
        return board[6]
    else:
        return None

def check_columns():
    global game_still_going
    column_1 = board[0] == board[3] == board[6] != "-"
    column_2 = board[1] == board[4] == board[7] != "-"
    column_3 = board[2] == board[5] == board[8] != "-"
    if column_1 or column_2 or column_3:
        game_still_going = False
    if column_1:
        return board[0]
    elif column_2:
        return board[1]
    elif column_3:
        return board[2]
    else:
        return None

def check_diagonals():
    global game_still_going
    diagonal_1 = board[0] == board[4] == board[8] != "-"
    diagonal_2 = board[2] == board[4] == board[6] != "-"
    if diagonal_1 or diagonal_2:
        game_still_going = False
    if diagonal_1:
        return board[0]
    elif diagonal_2:
        return board[2]
    else:
        return None

def check_for_tie():
    global game_still_going
    if "-" not in board:
        game_still_going = False
        return True
    else:
        return False

def flip_player():
    global current_player
    if current_player == "X":
        current_player = "O"
    elif current_player == "O":
        current_player = "X"
play_game()

Ejemplo 6: tic tac toe en python

import time
import sys

TITLES = "    A   B   Cn"
INIT_BOARD = "| / | / | / |n"
A, B, C = 4, 8, 12
# creates the game board
board = [f"x INIT_BOARD" for x in range(3)]
user_turn = ""
taken = True
winner = False
turn_number = 0
# keeps the score and determines what symbols will be used
SYMBOLS = ["x", "o"]
winner_save = [list(x * 3) for x in SYMBOLS]
score = symbol: 0 for symbol in SYMBOLS

# does all the logic to the game
class logic:
    def __init__(self, ctx, turn, win_template):
        self.ctx = ctx
        self.turn = turn
        self.template = win_template

    # check if 3 of the same symbols are in a line
    def winner_check(self):
        # initializes the list containing the rows. rows 0, 1, and 2 are created
        win_check = [
            [board[c][x] for x in range(4, len(board[c])) if x % 4 == 0]
            for c in range(3)
        ]
        # adds the values for every possible row to the list
        for x in range(3):
            win_check.append([win_check[c][x] for c in range(3)])
        win_check.append([win_check[x][x] for x in range(3)])
        win_check.append([win_check[x][c] for x, c in zip(range(3)[::-1], range(3))])
        # determines if someone has won
        for x in win_check:
            if x in self.template:
                print(f"self.turn wins!")
                keep = True
                break
            keep = False
        return keep

    # updates the spot value of the given input. ex: input = A1, spot A1 will be occupied by the player
    def take_spot(self):
        append_board = board[int(user[1])]
        append_board = "".join(
            [
                append_board[x] if x != eval(user[0]) else self.turn
                for x in range(len(append_board))
            ]
        )
        return append_board

    # checks to see if a spot on the board is already occupied
    def spot_taken(self):
        board_ctx = board[int(self.ctx[1])][eval(self.ctx[0])]
        check_spot = True if board_ctx in ["o", "x"] else False
        if check_spot == True:
            print("spot already taken :/ try again")
        return check_spot


# takes the location input and checks if it exists
def input_check():
    slow_print("location- n")
    ctx = input().upper()
    all_input = [x + str(c) for x in ["A", "B", "C"] for c in range(3)]
    if ctx in all_input:
        pass
    else:
        while ctx not in all_input:
            slow_print("invalid location, try againn")
            slow_print("location- n")
            ctx = input().upper()
    return list(ctx)


# takes an input and prints it smoothly to the console
def slow_print(inpt):
    for x in inpt:
        sys.stdout.write(x)
        time.sleep(0.01)


slow_print(TITLES + "".join(board))

# determines what symbol will go first
while True:
    slow_print(f"SYMBOLS[0]'s or SYMBOLS[1]'s?- n")
    user_turn = input()
    if user_turn in [SYMBOLS[0], SYMBOLS[1]]:
        slow_print(f"user_turn's first!n")
        break
    else:
        slow_print("incorrent input try again!")

# brings all the functions and logic together
while True:
    outcome = "None"
    while winner == False:
        # keeps track of the amount of turns to determine if the outcome is a tie
        turn_number += 1
        if turn_number == 10:
            slow_print("Tie!n")
            outcome = None
            break
        # takes spot input and brings the spot_taken logic together to determines==
        # whether a spot is already occupied
        while taken == True:
            user = input_check()
            init = logic(user, user_turn, winner_save)
            taken = init.spot_taken()
        ctx_board = init.take_spot()
        board[int(user[1])] = ctx_board
        slow_print(TITLES + "".join(board))
        user_turn = SYMBOLS[0] if user_turn != SYMBOLS[0] else SYMBOLS[1]
        taken = True
        winner = init.winner_check()
    # makes sure the point is given to the winner by inverting the current user_turn
    if outcome == None:
        pass
    else:
        score[SYMBOLS[0] if user_turn == SYMBOLS[1] else SYMBOLS[1]] += 1
    slow_print(
        f"Scores: SYMBOLS[0]-score[SYMBOLS[0]], SYMBOLS[1]-score[SYMBOLS[1]]n"
    )
    slow_print("Would you like to play another (Y/N)?- n")
    repeat = input().upper()
    if repeat == "Y":
        winner = False
        board = [f"x INIT_BOARD" for x in range(3)]
        turn_number = 0
        continue
    else:
        break

Si para ti ha resultado de ayuda nuestro post, sería de mucha ayuda si lo compartes con el resto seniors y nos ayudes a extender este contenido.

¡Haz clic para puntuar esta entrada!
(Votos: 0 Promedio: 0)



Utiliza Nuestro Buscador

Deja una respuesta

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *