Este team especializado despúes de ciertos días de trabajo y recopilación de de datos, dieron con la respuesta, deseamos que resulte de gran utilidad en tu proyecto.
Ejemplo 1: cómo cambiar la escala de una imagen en pygame
import pygame
picture = pygame.image.load(filename)
picture = pygame.transform.scale(picture,(1280,720))
Ejemplo 2: pygame rotar imagen
import pygame
import pygame.font
pygame.init()
size =(400,400)
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()defblitRotate(surf, image, pos, originPos, angle):# calcaulate the axis aligned bounding box of the rotated image
w, h = image.get_size()
box =[pygame.math.Vector2(p)for p in[(0,0),(w,0),(w,-h),(0,-h)]]
box_rotate =[p.rotate(angle)for p in box]
min_box =(min(box_rotate, key=lambda p: p[0])[0],min(box_rotate, key=lambda p: p[1])[1])
max_box =(max(box_rotate, key=lambda p: p[0])[0],max(box_rotate, key=lambda p: p[1])[1])# calculate the translation of the pivot
pivot = pygame.math.Vector2(originPos[0],-originPos[1])
pivot_rotate = pivot.rotate(angle)
pivot_move = pivot_rotate - pivot
# calculate the upper left origin of the rotated image
origin =(pos[0]- originPos[0]+ min_box[0]- pivot_move[0], pos[1]- originPos[1]- max_box[1]+ pivot_move[1])# get a rotated image
rotated_image = pygame.transform.rotate(image, angle)# rotate and blit the image
surf.blit(rotated_image, origin)# draw rectangle around the image
pygame.draw.rect (surf,(255,0,0),(*origin,*rotated_image.get_size()),2)
font = pygame.font.SysFont('Times New Roman',50)
text = font.render('image',False,(255,255,0))
image = pygame.Surface((text.get_width()+1, text.get_height()+1))
pygame.draw.rect(image,(0,0,255),(1,1,*text.get_size()))
image.blit(text,(1,1))
w, h = image.get_size()
angle =0
done =Falsewhilenot done:
clock.tick(60)for event in pygame.event.get():if event.type== pygame.QUIT:
done =Trueelif event.type== pygame.KEYDOWN:if event.key==pygame.K_ESCAPE:
done =True
pos =(screen.get_width()//2, screen.get_height()//2)
pos =(200,200)
screen.fill(0)
blitRotate(screen, image, pos,(w//2, h//2), angle)
angle +=1
pygame.draw.line(screen,(0,255,0),(pos[0]-20, pos[1]),(pos[0]+20, pos[1]),3)
pygame.draw.line(screen,(0,255,0),(pos[0], pos[1]-20),(pos[0], pos[1]+20),3)
pygame.draw.circle(screen,(0,255,0), pos,7,0)
pygame.display.flip()
pygame.quit()
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